Discord introduced that its first 12 months of Quests generated 70 campaigns with promoting companions and tens of millions of rewards that stored players engaged.
Talking on the ad-focused IAB Playfronts occasion, Peter Sellis, senior vice chairman of product at Discord, mentioned that, within the first 12 months of Quests, Discord had discovered a method to make sport discovery and engagement higher.
Discord was created to deliver pals collectively round video games. It’s a digital lounge the place gamers all over the world can speak and hangout earlier than, throughout, and after gaming. Its purpose is to make Discord the very best place to play with pals. The corporate is reportedly planning an preliminary public providing, after turning down a $12 billion acquisition provide from Microsoft years in the past.
The corporate expanded past video games within the pandemic, but it surely has refocused round video games extra not too long ago, with 93% of its viewers enjoying video games. Through the years, Discord realized that the individuals who actually love Discord are those that play video games and join round gaming. The truth is, our extremely engaged group of 200+ million month-to-month lively customers spend a mixed 1.5 billion hours every month enjoying throughout 8,000+ titles on PC alone, Sellis mentioned.
We’ve additionally realized that, whereas sport discovery as an entire is difficult, Discord is a vibrant spot: the long-tail of video games being performed make up a bigger share of playtime for Discord customers than for the business as an entire. Discord serves as a thriving setting for builders to attach with audiences wanting to expertise new video games.
That’s why, final 12 months, we launched into a journey to assist join gamers on Discord with the video games they prefer to play, all whereas asking ourselves what we may do to additionally assist builders and types attain gamers authentically. The reply was Quests: an revolutionary rewarded advert format designed for our group.
Sellis mentioned on the IAB Playfronts occasion that players are a troublesome crowd to promote to, given their insistence on authenticity. Discord has been in a position to set up itself as a gaming-friendly model by means of an extended journey, he mentioned. It developed from an exercise within the residence centered on younger males, and it has exploded with the rise of the web and multiplayer video games.
“Discord is basically on the middle of the digital lounge, a type of subsequent area. There are 200 million folks utilizing our service, particularly for Gen Z. That is how they collect. That is how they expertise belonging,” Sellis mentioned.
Authenticity is hard, he mentioned.
“These folks can spot Gen AI from one million miles away, and they aren’t going to hesitate to let you’ve it in the event that they assume it’s lame. Belief me, I work at Discord. It’s within the identify,” Sellis mentioned. “Of our 200 million customers, 93% of them are enjoying video games. They’re enjoying 1.5 billion hours per thirty days. You are able to do the mathematics. That’s so much per individual. And I feel most significantly, on a weekly foundation, about half of them are literally talking to their pals, reside speaking on Discord.”
Quests is promoting reimagined for gamers

With Quests, Discord constructed adverts the place everybody wins: gamers earn rewards for participating with content material and video games, and advertisers authentically attain their viewers. The corporate grew Quests deliberately with a concentrate on including worth for our advertisers and customers. Once they earn one reward, gamers come again for extra. The truth is, customers who’ve accepted a focused Quest are 3 times extra more likely to settle for one other Quest.
And, it’s not simply the customers who’re feeling rewarded. Greater than half of Discord’s Quests companions have already returned for a second marketing campaign, demonstrating the win-win nature of the providing for customers and advertisers.
Over the previous 12 months, Discord has powered profitable campaigns for a few of the most recognizable gaming and leisure franchises, in addition to ones which are new on the scene — together with Diablo, Road Fighter, Max’s Dune: Prophecy, World of Warcraft, Genshin Influence and extra:
- miHoYo used Quests to energise their viewers round a serious sport replace that launched a brand new character, world, and storyline occasions in Genshin Influence. They launched a Play Quest with a high-value in-game reward. The marketing campaign attracted tens of millions of members and generated an 80% enhance in playtime in the course of the week when the Quest ran.
- Max aimed to construct pleasure and drive consciousness for its extremely anticipated TV sequence Dune: Prophecy, participating audiences and creating buzz forward of the premiere. Max partnered with Discord to launch the first-ever Video Quest, that includes a 2-minute 38-second trailer that achieved an 85% completion price from those that interacted with the request.
How Discord acquired this far

Previous to Quests, Discord had a variety of discussions with builders and types who have been struggling to reliably and authentically join with gamers, combating for the eye of the identical tech-savvy, hard-to-reach audiences by means of conventional promoting.
Gamers usually reject conventional promoting, and may be vocal about manufacturers that don’t really feel genuine — generally making it difficult for entrepreneurs to achieve gaming audiences. With these obstacles, entrepreneurs can’t at all times depend on conventional playbooks. Profitable means utilizing various platforms and specializing in leveraging current behaviors, not interrupting gameplay or forcing consideration.
Now, with Quests, advertisers can attain gamers within the digital dwelling rooms the place they hang around. These intimate good friend teams are perfect for genuine engagement, as evidenced by the seven occasions enhance in gameplay when customers play with at the very least one good friend.
At this time, Quests are available two highly effective varieties to serve manufacturers throughout gaming, media, and leisure:
- Video Quests: Centered on driving consciousness, this format is right for trailers, new season bulletins, downloadable content material (DLC) drops, and different video content material.
- Play Quests: Designed to drive gameplay, these quests require customers to play or stream a sport to unlock rewards, creating an genuine connection between gamers and the video games they love.
Discord will proceed to roll out new options, just like the not too long ago introduced growth of Video Quests to cellular, to assist advertisers increase their marketing campaign attain, open the door to new promoting alternatives and extra.
“Gaming is sort of ubiquitous amongst youthful generations, with 90 to 95% of Gen Z and Gen Alpha figuring out as a gamer. But it surely’s not simply younger folks. Everybody’s a gamer ,” mentioned Zoe Quickly, vice chairman of the IAB Experiences Heart, in a chat at IAB Playfronts. “The common age of a gamer is 37. I feel we’re truly calling that an elder millennial now, which is type of miserable. Name us what you need. We make up nearly all of family spenders in America.”
Quickly added, “Gaming is an effective way to achieve engaged audiences at scale. The preview of Grand Theft Auto VI racked up an unbelievable 93 million views in simply 24 hours after being launched. It’s onerous to conceptualize a quantity that huge. The affinity players really feel for gaining titles is unmatched.”
Extra particulars at IAB Playfronts

Adam Bauer, vice chairman of gross sales at Discord, mentioned in a chat at IAB that 80% of the viewers is 13 to 34 years outdated, which implies it’s a digitally native Gen Z viewers that’s comprised of hardcore players.
To handle these players, Discord got here up with Quests. It balanced the notion of getting players make investments their time in one thing after which being rewarded for it. It’s a rewarded adverts format. Bauer mentioned the Quests had a ten% common acceptance price, which signifies that 10% of those that noticed the Quest Bar accepted the Quest. That was thought of an excellent end result.
“We actually wished to do one thing with gamified promoting, making it enjoyable to fulfill our viewers the place it’s proper the place they’re with one thing that have interaction engages them after which clearly offers the rewards again for investing their time with us,” Bauer mentioned. “We actually wished to create a product that was actually a win win for our customers, for us as a platform and for our companions.”
He famous, “Authenticity is essential” and genuine communication was a necessity. Critics are at all times vocal.
“Nothing is extra highly effective than peer to see affect. 90% of our servers, our good friend areas, are intimate good friend teams which are non-public, and we actually have the power to open up this generational white area for entrepreneurs that basically doesn’t exist on a variety of platforms,” Adam mentioned.
HBO ran a video Quest advert, the place Dune followers acquired to see a reveal for Dune Prophecy. About 85% of the viewers completed the two.5 minute trailer, they usually obtained rewards for it. Nearly everyone who acquired a reward redeemed it.
Bauer mentioned Quests can work for older video games, getting folks to return again in who haven’t been within the sport for years.
“We’re simply getting began with our rewards,” he mentioned. “We now have some actually thrilling rewards coming.”
Rewards can take the type of cosmetics or avatar ornament, with different varieties coming later. Cell video is coming in June, and that may unlock extra of the Discord consumer base.