Chinese language recreation writer NetEase raised fears with latest strikes that it’s unloading as a lot as all of its abroad holdings in U.S. recreation firms and elsewhere resulting from rising prices and different causes.
Such a transfer, which coincidentally is occurring concurrently China’s retaliation to U.S. tariffs, may ship earthquakes by means of the worldwide gaming business and harm U.S. recreation firms particularly. Nonetheless, as soon as contacted by GamesBeat about these fears, NetEase denied it’s dismantling its far-flung investments and abroad recreation studios.
Based mostly on our reporting, recreation business insiders stated that NetEase has been directed to divest its abroad holdings. Amongst NetEase’s huge latest hits is Marvel Rivals, however yesterday members of the Seattle group that developed the sport together with a group in China stated that they had been laid off. This was after the sport introduced in $136 million in its launch month of December.
However sources we interviewed stated that the Marvel Rivals group being fired by NetEase is simply the beginning. These sources stated the corporate is shedding its will to make video games utilizing abroad employees. A part of that purpose is the excessive price of U.S. builders particularly. One more reason is that China’s recreation builders have additionally matured sufficient to make triple-A video games, as seen by the success of China-based Recreation Science’s Black Fantasy: Wukong, which has bought tens of thousands and thousands of copies.
It’s potential that NetEase plans to exit all worldwide investments and holdings, together with wholly-owned studios. A few of that can occur by means of layoffs, and a few may occur by means of gross sales of studios. Nevertheless it’s unlikely that NetEase will flip a revenue on these investments if it plans to behave shortly. Once more, NetEase denied this and we’ve included their statements under.
Based mostly in Hangzhou, NetEase is the second largest recreation writer in China, publicly traded on Hong Kong Inventory Alternate and NASDAQ. David Kaye, founding father of the enterprise capital agency F4 Fund, stated in an interview with GamesBeat that discuss of the retreat of China’s recreation firms was everywhere in the present on the Cube Summit, the occasion that drew gaming’s elite to Las Vegas final week.

In a submit, Kaye stated, “China is in retreat: geopolitical tensions, some huge bets not paying off and the whims of sure CEOs imply {that a} huge pullback has begun. One MAJOR strategic who has made dozens of investments up to now a number of years is reportedly pulling the plug and divesting ALL investments outdoors of China. Some will possible discover consumers, others won’t be so fortunate.”
Different sources instructed us the agency in query is NetEase, and the dimensions of its affect may be very huge. Newzoo ranks the corporate because the No. 5 recreation writer by income. Historically, 90% of NetEase’s gaming earnings got here from China and 10% from abroad. Simply two years in the past, William Ding, the corporate founder and present chief govt, spoke about plans to have worldwide recreation income attain as much as 50%. NetEase govt Simon Zhu turned head of investments in 2016 and he elevated the investments dramatically.
Whereas Ding’s aim may have successfully doubled the dimensions of the corporate, these desires could also be on pause.
The corporate has been investing steadily for years, placing cash into start-ups, development stage recreation firms, as restricted companions into enterprise capital corporations, doing acquisitions, and beginning inner studios.
This exercise has buoyed the variety of studios and folks within the recreation business as we speak. NetEase put $100 million into Bungie, which later bought to Sony for $3.6 billion. NetEase backed Devolver Digital when it was began. And it anchored Makers Fund, which had $960 million in property below administration. NetEase purchased Quantic Dram and Grasshopper Manufacture outright.
These efforts have been led by Simon Zhu, primarily based in Seattle. However issues have soured internally.
Sources say Ding, NetEase’s CEO, has misplaced confidence in costly abroad groups. Add to that the success of Black Fantasy: Wukong, which illustrates that making triple-A video games in China may be more cost effective than these from Europe, the US, and Japan. Within the case of Marvel Rivals, the group in China is predicted to take over the stay providers for the sport.
Gaming M&A slowed after the pandemic and is slowly coming again, hampered partly due to rate of interest insurance policies. Most of the studios won’t discover consumers, and that can add to the already excruciating variety of job losses within the business. Greater than 34,000 folks have been laid off within the final 2.5 years, and greater than 900 have been laid off in January. Those that have been demoralized by these strikes have been hopeful that 2025 would deliver higher information for the sport business.
Kaye famous that South Korean corporations are filling the void by launching growth plans and funding new studios. Saudi Arabia’s Savvy Video games Group and its Scopely division are additionally on the lookout for acquisitions. That might assist soften the blow for these on the lookout for jobs or firms trying to be funded or acquired.
One supply instructed us that every thing that NetEase’s Zhu touched (all investments and holdings) have been going to be unwound.
NetEase’s trailing 12 months of gaming income is $11.7 billion. One query is whether or not the world circumstances — just like the rise of Chinese language triple-A recreation growth — may affect different corporations in China and trigger them to tug again as properly.
NetEase denies it is going to unload all of its properties
In an announcement to GamesBeat, NetEase moved allay fears it’s abandoning its non-Chinese language recreation builders. The assertion stated, “So far as abroad enterprise efforts are involved, NetEase has not wavered in its international growth plans. Our “two-pronged” strategy, proposed in 2022 (combining self-research and investments to discover abroad markets), remains to be actively progressing and yielding optimistic outcomes. For titles developed by the self-owned studios, we efficiently launched video games like As soon as Human and Marvel Rivals in 2024. These tasks exhibit NetEase’s capacity, together with our proficient growth groups, to supply high-quality video games liked by gamers worldwide. For 2025, now we have an intensive pipeline of titles in growth, that includes a wide range of genres, together with FragPunk, Ananta and extra.”
Nonetheless, NetEase confirmed that it has performed a retreat in some respects. The assertion continued, “As a part of our funding technique, we began cutting down two of our studios on the finish of 2024. This determination was primarily based purely on enterprise evaluations and was not influenced by different elements. And this represents solely a small portion of our abroad studio portfolio. Our studios in North America, UK, Spain, and Japan all proceed to refine and develop their ongoing recreation tasks. Some further background data that has not but been shared to make clear our strategy”
NetEase stated it’s establishing unified objectives throughout studios. Whether or not abroad first-party studio or home ones, the objectives and imaginative and prescient stay constant. The intention is to develop enjoyable, high-quality video games that gamers will take pleasure in; and deal with the long-term growth and steady operation of video games, offering gamers with a sustained, high quality gaming expertise and repair.
“We’re very open and intention to leverage our firm’s strengths and accrued experience to assist all builders. With a view to obtain this imaginative and prescient, now we have applied an analysis course of, which applies equally to all NetEase studios globally – each home and abroad,” NetEase stated.
In the meantime, the corporate stated the commerce conflict has not affected its technique but. The assertion stated, “Relating to the tariff commerce conflict, sure after all we’re aware of any developments in worldwide commerce. Nonetheless, our selections have been primarily based solely on enterprise evaluations and never influenced by different elements. We extremely respect our gaming neighborhood within the US and their love and enthusiasm for our video games is valued and appreciated.”
Will the remainder of China observe go well with?

Tencent, which is the world’s greatest recreation firm has trailing 12 months of recreation income is $26.1 billion, together with $7.7 billion worldwide income and $18.4 billion of home Chinese language income. Tencent’s market worth is $599.7 billion. Based mostly on what we all know, Tencent is just not pulling again. However the atmosphere available in the market with Donald Trump imposing tariffs on Chinese language items — probably together with video games and Chinese language-made recreation consoles — isn’t serving to with the general atmosphere. It additionally might not assist that the Biden administration in its remaining days categorised Tencent as a “Chinese language army group.” Tencent denied it was a army firm.
Tencent is extremely invested in america, with 40% possession of Epic Video games and 100% possession of Riot Video games. Tencent has a whole bunch of recreation firms in its portfolio worldwide, together with america. NetEase is way much less depending on the US firms and person base than Tencent. There have been different Chinese language firms with US gamer clients and a few which have invested in US-based studios, stated Lisa Cosmas Hanson, president of market analyst agency Niko Companions, in a message to GamesBeat.
She famous that in 2020 there was a CFIUS inquiry about Tencent’s possession of Riot and Epic, throughout the Biden Administration. There was concern concerning the privateness or safety of U.S. gamer knowledge, however the issues have been put to relaxation for essentially the most half, Cosmas Hanson stated. The investments differ significantly from ByteDance’s possession of TikTok and the TikTok US matter that’s at the moment in dialogue between US and China. The distinction is primarily that Riot and Epic are U.S. firms themselves.

“I don’t see how a divestiture, if proposed or enforced, can be associated to tariffs instantly. I simply don’t see it that manner,” Cosmas Hanson stated. “Relating to tariffs, I’ve publicly responded to some business observers who’ve posted on LinkedIn about their suspicions that the U.S. video games business will undergo as a result of the Trump Administration will set tariffs on merchandise from China, together with consoles. My feeling is that even when it have been a blanked tariff on all merchandise manufactured in China, there can be a carve out for a lot of gadgets, together with consoles. This occurred up to now.”
However she famous that the tariffs, if applied with out a carve out, can be a detrimental affect to the US and Japanese firms (Microsoft, Sony, Nintendo) for tariffs on their consoles bought within the U.S. however manufactured in China, however haven’t any affect on China.
“So what’s the level. These are usually not Chinese language consoles or firms, simply manufacturing in China,” she stated.
Tencent not too long ago canceled a Splash Harm recreation and it additionally restructured Sumo Digital. Nevertheless it has expanded as properly within the West. For example, in November 2024, Tencent acquired EasyBrain from Embracer and likewise acquired the UK studio House Ape in the identical month, stated Charles Yu, a companion at game-focused Pillar Authorized in Shanghai, in a message to GamesBeat.
And Tencent sources stated the agency might turn out to be extra lively, as long as it doesn’t appeal to undesirable consideration.
Yu stated that he doesn’t assume it’s correct that every one Chinese language recreation firms will divest their U.S. or abroad recreation properties. A number of the agency’s purchasers are keen on U.S.
“Nonetheless, it seems that Chinese language recreation firms are much less inclined to arrange growth groups within the U.S. or different Western nations resulting from issues about excessive prices and administration inefficiencies,” Yu stated. “I feel it’s most likely true that NetEase is scaling again its abroad investments. A latest information indicated that NetEase laid off the complete abroad technique funding group and shut down a number of studios in 2024. Nonetheless, NetEase by no means formally introduced this information.”
By market capitalization, NetEase is price $68.4 billion. It’s among the many world’s high ten recreation firms (alongside Apple, Tencent, Google, Xbox, and Nintendo). NewZoo lists NetEase as No. 5 by annual writer income.
NetEase acts as native writer for Chinese language World of Warcraft (not too long ago renewing that deal final 12 months with Microsoft) and Chinese language Minecraft. The change in technique is an enormous reversal of growth plans up to now.
In 2021, the China Audiovisual and Digital Publishing Affiliation inspired the native business to make
abroad efforts. This was thematically in conserving the Belt and Highway Initiative of the Chinese language authorities. The nation’s technique is much like that of Saudi Arabia, which has licensed $37 billion in investments into gaming by means of its Public Funding Fund.
A public firm like indie writer Devolver Digital might need results if NetEase has to liquidate its 8% of Devolver’s inventory onto the market. NetEase additionally has a stake in privately held developer Behaviour Interactive.
Through the years, NetEase invested in firms together with Bungie, Nagoshi Studio, Ouka Studios, Satelight, Grasshopper Manufacture, Humanoid Origin, Quantic Dream, One thing Depraved Video games, Reel Wolves, PlayPulse, Liquid Swords, Skybox Labs, Studio Flare, Anchor Level Studios, Unhealthy Mind Recreation Studios, PinCool, Youdao, Maestro, Xiaoice, Jobtong, Construct A Rocket Boy, MyDearest, Improbable Pixel Fortress, Worlds Untold, Jumpship, Second Dinner, Astrid Leisure, Kepler Interactive, BulletFarm, Sandsoft and T-Minus Zero Leisure.
It going to be complicated for NetEase if it does select to unwind.
As one govt stated, “There isn’t a purchaser for these shares.”
As for the U.S. video games business, Kaye stated there’s new dry powder for VCs.
“Whereas not on the dimensions of the go go years, LPs are persevering with to deploy. A well-known Collection A-focused gaming fund has simply raised over $100 million of their first shut, and there are experiences of a giant new media and leisure centered fund backed by a serious Korean firm with a gaming centered companion who will likely be primarily based in LA. They are going to focus primarily on Collection B and later, filling an underserved spot within the capital stack,” Kaye stated.
“Typically, I feel the complete recreation business remains to be feeling the affect of over-expansion throughout the Covid,” Yu stated. “Many studios might face challenges or be in danger if their subsequent flagship recreation underperforms. For NetEase, I anticipate a big enchancment of their monetary efficiency in This fall 2024 and Q1 2025, pushed by the profitable launch of Marvel Rivals and Yan Yun Shi Liu Sheng in December 2024.”
Yu added, “Chinese language recreation firms stay extremely motivated to discover abroad markets, and we might even see extra abroad headquarters established by these firms for recreation publishing. Nonetheless, it’s possible that Chinese language recreation firms will decelerate their investments in abroad studios. The worldwide success of video games developed by Chinese language studios, corresponding to Black Fantasy: Wukong, Marvel Rivals, and Delta Power, has boosted confidence of their home capabilities. In consequence, I count on Tencent, NetEase, and different firms to allocate extra assets to their China-based groups or native studios.”